The story of resident evil games
The series has nine numbered entries but a few other titles and expansions on offer that are just as worth playing. If you're looking to uncover more of Umbrella's mysterious origins or just the history of the iconic cast, then here is the chronological order of the main Resident Evil story. Updated October 25, by James Troughton: The release of Resident Evil Village illuminated some information that was previously unknown. The Umbrella Corporation is older than fans thought.
Village provides a surprising bookend to the Resident Evil story so far. So with that in mind, let's take another look at the chronological order of events present in the Resident Evil franchise. The series kickstarts with a prequel that shows just what the Bravo Team of S. You step into the shoes of wrongfully convicted Billy Coen and the youngest S. This is the first entry into what would become known as the Mansion Incident that occurred in the Arklay Mountains outside of Raccoon City.
It has you playing both Billy and Rebecca interchangeably in a duel-protagonist system. At least, in comparison. Sure they lost some people but they quickly found themselves in the comfort and safety of the mansion.
What could go wrong? The two have slight differences but it's tough to say which of these is 'canon' as no future game confirms it. Either Jill or Chris ends up trapped in a cell for most of the story. It's up to you to decide who that is. Playing Chris does mean that you get to see Rebecca again, however. Not too long after the accursed Mansion Incident, Raccoon City had a city-wide outbreak.
This is where chronology gets a touch tricky - 3 and 2 overlap, but there's a way to manage it if you're a stickler for playing in order. In 3, you play as Jill again but there's another character in the mix. Carlos, a new character, has his own segments when Jill is occupied.
The DLC consisted of player-vs-player multiplayer modes, short story-based campaigns, and extra costumes. In Resident Evil 5 Gold Edition was released as a package deal containing all of the game add-ons. Releasing "Complete" version would also become a standard practice of the gaming industry and Capcom. The title was also supported with various console themes , avatars, and the Resident Evil 5 Studio Lot which was a special PlayStation Home hub.
All of them had similar marketing campaigns as Resident Evil 5 which further experimented with viral marketing. All of which were used to reveal Resident Evil 6 the following year. NET was announced which would offer stat tracking and online competitions. While promoting the game, the series was one of the most engaged with IPs on social media. Resident Evil 6 released to more mixed reception than the previous two major titles but still had strong sales also becoming one of Capcom's best selling products.
Following its release, Capcom began an internal company restructuring with the goal of making digital distribution more efficient. These investments allowed the releasing of Resident Evil: Revelations 2 episodically and remasters of more games via digital download as viable products. The over the next five years, remasters produced included Resident Evil Revelations known as biohazard Revelations: Unveiled Edition in Japan now on home console with RE.
In , Resident Evil: Revelations 2 was released in four different episodic installments. Episodic gaming at the time was still being experimented with, and Capcom's addition was to announce the entire release schedule ahead of time and contain it within a month's time as opposed to a year.
The following year in , partially tied to Capcom's initial attempts to expand further into eSports, Resident Evil: Umbrella Corps was released which was primarily an online player-vs-player multiplayer experience. NET was utilized to promote the aforementioned new home console titles and some of the remasters. Resident Evil 6 had online-only unlockable content such as additional text to the unlockable files, concept art via " The Art Director's Notebook " section, bonus costume vouchers to be used in-game, and various challenges in the form of Online Events.
The two "Revelations" titles were supported with " Present Codes " which were special codes given out across Capcom's social media used to unlock additional loot in-game.
For the most part, none of following released featured as much content, and instead focused on promotional events and stuck to player stat-tracking. Promotions included the viral-marketing share campaign " Raccoon City Contagion " for the Resident Evil remaster, the " In-Game T-Shirt Contest " to design a costume for main player character in the Resident Evil 0 remaster, and an wearable promo decals for cosmetic customization in Umbrella Corps.
Many cross-over promotions with other IPs were conducted during this time period. Also during , the remake of Resident Evil 2 was announced the day the project was green-lit in response to having heard years of fan interest on social media.
However, it was secretly a demo for Resident Evil 7: Biohazard which would not be revealed until the following year's conference. The marketing for the game involved drip feeding details through two different updates to the demo, the " The World of Resident Evil 7 " ad series, and the producers on the project making many appearances at various trade show to talk about the game.
The first-person perspective known as "isolated view" of Resident Evil 7 biohazard. Resident Evil 7: biohazard released in to much more positive reception than the last major title. The installment marked another major reinventing to the series' identity akin to what Resident Evil 4 had done. Gameplay was now in first-person and less action-oriented, while introducing new concepts like prominent stalker-type enemies and a greater reliance on ammo crafting.
As part of the goal to make the game feel fresh, the new protagonist Ethan Winters was introduced along with the new Mold biological agent that produced enemies that were different than anything before. The RE Engine notably utilized a new method of creating graphics via photogrammetry, which gave a more photo-realistic aesthetic with accented moments of body horror.
So far, all the future Resident Evil games have been powered by it. Previous titles were generally had more censored content in Japan, now Japan began receiving a standard strongly censored version having the typical "D" rating on Japan's CERO rating system, and a separate less censored "Z" rated version.
Promotional material tied to the game included BIOHAZARD 7 resident evil Document file which detailed the new technology used to develop of game, and Tokyo Marui released the web article " Samurai Edge AWM01 Archives " and three tie-in airsoft products that each come with their own supplement literature that expanded the lore related to the game.
Going forward, ResidentEvil. In early , the remake of Resident Evil 2 released to great reception. The title notably refined gameplay challenge into goals into the form of Records which would unlock content.
Previously this concept took the form of just stat tracking in Resident Evil 6 without unlocks, and was untracked but offered unlocks in the previous title. The game also for the first time included a visible gameplay timer which was tied to the players final rank. These refinements added replayability and made the game speed-runner friendly and were retained for future titles. The records screen of Resident Evil 2 that would become a standard method of tracking progress towards unlockables.
In late , the console game player-vs-player game Resident Evil: Resistance was revealed while in mid-development with no release date, a departure from Capcom's typical preference announcing of games months before release.
Instead, the title began near immediate beta testing and surveys for feedback to use as part of the development process. The Ambassador program was utilized used to recruit play testers for the privet betas of upcoming titles. It was formally released in packaged with the remake of Resident Evil 3 which acted as its multiplayer component.
After meeting and pairing up to survive a zombie attack, the two are almost immediately separated by a car accident, so Leon and Claire agree to meet up at the police department.
Unfortunately, the building is also infested by zombies. Claire runs into Sherry Birkin, a young girl being pursued by a monstrous weirdo who turns out to be her Dad and Umbrella leading scientist, William Burkin. Turns out ol' Billy B had planned to betray Umbrella and sell his new G-virus but was gunned down by Umbrella.
Before dying, William managed to infect himself with the G-Virus and allowed the virus to spread into Raccoon City through the water system. Nice one, Willy. Leon manages to obtain the G-Virus sample but runs into Willam, who in his freakish form mortally wounds his wife. She falls to her death, dropping the G-Virus sample. Claire finds the vaccine and gives it to Annette to cure her daughter while she tangles with William. Sherry is cured, but Annette eventually dies of her injuries.
The facility is set to self-destruct, and Claire and Sherry board a train to escape with Leon. With NEST destroyed, the crew finally manage to escape the nightmare and on the outskirts of Racoon City vow to continue their fight against Umbrella. Fortunately, Carlos Oliveria, a merc hired by Umbrella is on the scene to not only cure Jill, but help find the vaccine.
At this point our heroes find out the unfortunate news that the U. S Government plans to wipe out Raccoon City with a missile strike, hoping to eradicate the infection. Unfortunately, Nemesis is still alive and very much still in pursuit. The two manage to take out the abomination once and for all, and with the vaccine sample in hand manage to escape the city before the missile strike.
Jill and Carlos take down Nicholai, leaving him for dead and escape just before the missile arrives to completely floor Raccoon City for good. And as expected, our hero vows to take down Umbrella…. Three months after escaping from Racoon City, Claire Redfield - in search of her brother Chris- attempts to raid a European Umbrella facility before being captured. Claire is taken to an island prison commanded by Alfred Ashford, a grandchild of one of the founders of the Umbrella.
An outbreak occurs of course and after being freed, Claire gets to work looking for Chris and escaping the island. Finding no sign of Chris, however, Claire escapes on a plane. Ashford — who it turns out has a split personality disorder and often believes himself to be his twin sister, Alexia — takes control of the plane remotely and crashes it into ANOTHER Umbrella facility, this time in Antarctica.
During which she has a dream that turns out to be the plot of Resident Evil Survivor 2. They both make their way to Antarctica and Chris finally reunites with Claire who then defeats a now very powerful Alexia before escaping as the facility self-destructs. Six years later Umbrella is long gone, due to a combination of government oversight and subsequent stock value crash — basically, the least awesome way possible.
During the rescue, Leon coincidentally bumps into his old flame Ada Wong, who is not dead and once again on the hunt for the virus.
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