Braid trial walkthrough




















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This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Braid is a unique game where the use of this guide is not recommended.

This is a puzzle game where the solution might not be so obvious, but the answer is always there. The reward for completing the puzzles is always a great deal of satisfaction.

Keep in mind if you are still planning on using this guide then be warned that there may be spoilers and you are ruining the experience of the game. There's always time to put away the FAQ and stop reading.

Alright, but don't send me hate mail because I "gave away" the ending Or is it really backwards? Take note of what you have learned so far: Tim seems more like a stalker, and the Princess is someone whom he desires to be with, but never can have due to whatever reason. As you return to the beginning of this level, you also get the sense that the guy who you thought was kidnapping the Princess is actually here to rescue her.

Yes, that's right, kids. Tim is the bad guy. Make of that what you will. Once you're done wrapping your mind around this whole experience, go through the door. You'll wind up in a place called "Epilogue. Note that there are red and green books. The red books are affected by time, while the green books aren't. This is a hint. This is also a hint, albeit a larger one. Ending Screen 1: Normal: The boy called for the girl to follow him, and he took her hand.

He would protect her; they would make their way through this oppressive castle, fighting off the creatures made of smoke and doubt, escaping to a life of freedom. The boy wanted to protect the girl. He held her hand, or put his arm around her shoulders in a walking embrace, to help her feel supported and close to him amid the impersonal throngs of Manhattan.

They turned and made their way toward the Canal St. Hidden: His arm weighed upon her shoulders, felt constrictive around her neck. Or, she said: "You're going the wrong way and you're pulling me with you. He inferred. He deduced. He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. He was searching for the Princess, and he would not stop until he found her, for he was hungry.

He cut rats into pieces to examine their brains, implanted tungsten posts into the skulls of water-starved monkeys. Hidden: Ghostly, she stood in front of him and looked into his eyes. I want to touch you. Ending Screen 3: Normal: He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread.

Through these clues he would find the Princess, see her face. After an especially fervent night of tinkering, he kneeled behind a bunker in the desert; he held a piece of welder's glass up to his eyes and waited.

On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World Someone near him said: "It worked. She radiated fury. She shouted: "Who has disturbed me? She couldn't understand why he chose to flirt so closely with the death of the world.

Ending Screen 4: Normal: The candy store. Everything he wanted was on the opposite side of that pane of glass. The store was decorated in bright colors, and the scents wafting out drove him crazy. He tried to rush for the door, or just get closer to the glass, but he couldn't. She held him back with great strength. Why would she hold him back?

How might he break free of her grasp? He considered violence. Hidden: They had been here before on their daily walks. She didn't mind his screams and his shrieks, or the way he yanked painfully on her braid to make her stop. He was too little to know better.

She picked him up and hugged him: "No, baby," she said. He was shaking. She followed his gaze toward the treats sitting on pillows behind the glass: the chocolate bar and the magnetic monopole, the It-From-Bit and the Ethical Calculus; and so many other things, deeper inside.

Ending Screen 5: Book 1: He cannot say he has understood all of this. Possibly he's more confused now than ever. But all these moments he's contemplated - something has occurred. The moments feel substantial in his mind, like stones. Kneeling, reaching down toward the closest one, running his hand across it, he finds it smooth, and slightly cold.

Book 2: He tests the stone's weight; he finds he can lift it, and the others too. He can fit them together to create a foundation, and embankment, a castle. Book 3: To build a castle of appropriate size, he will need a great many stones. But what he's got now, feels like an acceptable start. Note that you do not get any sort of achievements for this. You have been warned again. World This one Believe it or not, it's actually moving to the left VERY slowly.

It takes a good 2 hours for it to complete its journey to the left. It should be just above the first door next to the cannon. This is where you want to park Tim, waiting for the cloud. You can't do anything to speed up the time, so I suggest you have a controller that doesn't turn off automatically for this to work otherwise, the game will keep pausing when your controller goes off.

At any rate After it finally reaches the left-hand side, you can jump up and onto a ledge just above you and to your left. Notice that a new part of the level is revealed.

You can now nab that star you waited so long for. World So this one is a tad easier, at least in terms of being able to get in a reasonable amount of time. At any rate, go over to the right as though you were going to get the puzzle piece near the three plants and the time-proof monsters. Essentially, what you need to do is wind up where the plants are. To do this, you need to climb up to the platform under the puzzle piece I'm assuming you haven't gotten it yet; if you have, there should still be an outline of it for reference purposes.

Make sure the leftmost plant is down. Stand there for a few seconds, go down and to the right so that the middle plant is down. Stand there for a few seconds, and go to the right so the last plant is down. Ideally, you should end up on the platform below the puzzle piece or phantom puzzle piece before the monster does. Now, jump on the monster when it hops down and you'll wind up just below a smaller platform above you.

To the right and just conveniently out of jumping range is the platform with the plants and monsters. Time to essentially repeat what you just did to get up where you are now. This step, you'll actually wind up on that small platform above you.

You'll obviously have to jump on the monster while it's on the platform with the puzzle piece or phantom piece. Once you're above where you were - you'll notice that a new section of the level is revealed again here.

Now, you'd like to be able to jump down to the platform with the plants, but Not yet, at least. Repeat the trick you did above to get up to the first and second platforms, and just as you get the monster past the last plant, jump on it and vault OVER the first plant.

You should be safe. To clarify, you want to be on the topmost platform when you jump on the monster. The monster should be just below you as you jump on it. This may require several tries. Be careful not to rewind too far! Once you're on the plant platform, it's a matter of getting past that second plant.

This one is a bit tricky, as you'll probably need to jump over to the right to get the monster to where you need it to be. During this process, you'll die several times, but not really because you have rewind. The third plant is almost the same thing, but you don't have to die. Just be careful going right, and jump on that monster to get over the last plant. Now jump onto the cannon and grab that star.

World It's best to do this one either after or before you get the puzzle pieces here. At any rate, I'll just assume you already got the puzzle pieces this time. You will need the key, so go ahead and grab it.

Climb up the first ladder and go stand by the cannon a few seconds. Jump down and eliminate the monster that's probably wandering down there. Timing is critical on this one, so get ready to use rewind. Just before the next monster pops out of the cannon pay attention to the fuse , jump, and pray. You want to wind up essentially jumping on its head and this should knock you higher than you'd normally jump. If it doesn't work, the monster will probably wind up back down below, and you'll have to start the process over.

For this to work, you'll want to be pretty much off the screen and just to the right and above the cannon. Now, when the next creature pops out, you'll want to jump on it to get even higher.

This requires precise timing and it doesn't always work perfectly. Try it again and experiment with positioning if it doesn't work for you. Anyway, what will eventually happen it does, trust me is that you'll wind up on a previously unseen part of the level above you. You'll see a series of platforms, a couple doors, and a barrier. However, you won't have your key. We'll remedy that in a moment. You'll want to wait a good 10 seconds, if not more for the sake of safety.

You'll see why in a moment. Time for a little secret: the monsters, as you may know, are time-proof. This has a little bit to do with why they can carry that key anywhere they want, and why it doesn't pop out of their mouths despite your movement in the level. This is important, so take note of it. At any rate, jump back down to the platform directly across from the cannon. Make sure you retrieve your key if you don't already have it.

Stand here for a few seconds and then eliminate the monster wandering around below you. It requires timing and a bit of trial-and-error, but what you need to do is this: as soon as that fuse on that cannon wears oh about halfway down, jump to the left towards the cannon and pause yourself in midair by tapping rewind. Ideally, the key should be just above you, and maybe a smidge to the left. Don't worry, you should still be alive.

What happens in reality is you'll probably have to play around with the physics here, the angle of your jump, the timing on the rewind versus real time, and chasing down the errant monsters that happen to get away and sometimes, with your key. If either one gets up by itself, you probably are going to have to restart the entire process.

Anyway, once you have that monster and the key up on the proper platform, hit rewind allll the way to when you were standing on the platform, contemplating life. Don't rewind too far. Recall that the monster is time-proof. Unfortunately, it's not death-proof, and will die if you so much as step on it. This is BAD. You do not want the monster to die.

So be nice. Jump over it, and wait by the ladder. As soon as the monster walks over, you need to climb up so you don't die. You should now be in possession of the key. You can now unlock the door. Be sure to flip the switch and wait a second or two. You're not done yet. Go back down to where the monster is, and you should have the key back. The door above you will close itself, and the barrier will also close. Not to worry. Give the key back to the monster, and then hit rewind. You won't have the key but the door will open itself weird, huh and you'll wind up opening the barrier.

Wait until the monster is past the barrier and go to the left. Again, don't hit the monster. Simply stand by the second ladder here and, once you have the key, go up and unlock the final door. Go over to the right and you'll find the star waiting for you there. World You can do this at the same time as you get the puzzle pieces for this level; it doesn't really matter though. At any rate, climb up to the switch across from the cannon and activate the switch.

Now, wait a moment. Jump down just as the monster is going to the left so that you eliminate it. Rewind to when you were standing by the switch after you activated it , and your shadow should do the job for you. Quickly jump down to just to the left of the switch there's a small platform just below it that sticks out a bit to the left as well , and just as the monster drops down on you, jump up to "bump" it to the right so it doesn't fall down.

Now, repeat the process - do NOT let the monster land on the platform! What you want to do here is get the monster going LEFT instead of right. This requires precise timing and positioning, as you don't want the monster to bounce too high or too low. Ideally, it should bounce off the barrier near the rug, and then head to the left. Now, you'll have to do the same "bump" and rewind trick with your shadow helping out. The overall goal is to get the monster on the same platform as the puzzle piece: the small one with two convenient barriers so it doesn't wander off.

A new monster will come out of the cannon, so don't worry about that. Instead, worry about jumping on the new monster's head to get up to the platform where the puzzle piece and monster you trapped earlier are. Now, carefully jump on the trapped monster to vault up to a previously unseen platform above you. Finally, you should be able to jump up with no problems to grab the star up there.

World You'll want to get this one after you get all the puzzle pieces in this level. Refer to the main walkthrough for more information on how to obtain those.

At any rate, use the easier method I mentioned before for getting the second puzzle piece freezing time just as all the plants are down to let a lot of monsters across them. You'll want to let at least 3 across, if not more. This is all good in theory, but in practice it does oftentimes end up not working. Experiment with it, but avoid using your time ring as you'll actually need it for the next step. Once you get on the higher platform and reveal the hidden part of the level, go over to the left and you'll see that star below you, with no apparent way to reach it.

Except for the platform below you. The easier way to end up there is to place your time ring down on the top platform, to the right of the cannon below you. Now, jump down onto the cannon, and get ready for some tricky timing. You'll need to jump on two monsters to get up to that platform so you can get the star.

This is where the time ring comes into play. It slows you down just enough to let you jump on the second monster. If you find that this doesn't work for you, you can also try grabbing the ring just before the second monster comes flying out of the cannon. They come flying pretty fast, so I hope you feel lucky.

Once you're on that lower platform the shorter one attached to the longer one above , you can simply go over to grab the star there. World You'll probably want to get this one after you get all the puzzle pieces in this level.

Anyway, remember the switch and the bunny that chased you over there? You'll want to keep that bunny alive, somehow, as doing that is the only way to get to this star.

Climb up through the fireballs as before and go over to where the switch and the bunny are. Wait for the bunny to spawn and hit the switch. Jump onto the platform, and play leapfrog with the bunny as the plaform goes up. Realistically, you'll probably have to rewind, move, and jump like never before to get the bunny up above to where you need it. Once you finally do this, you'll get to play with rewind some more.

And your time ring. Set the time ring down about midway between the two ladders below you, but on the top platform where you are. Coax the bunny to the right, and stand to the left just outside the influence of your time ring. The bunny will come back, and hopefully lunge at you from the right side of your time ring. You may have to rewind just a tad and jump on the bunny again, but either way you'll be doing most of this blindly.

Ideally, you'll wind up on a previously hidden platform above you. Note the time-proof portion of this platform. Stand here and rewind to when the bunny was jumping to the left.

Now, jump down and on the bunny again, so you're going left. Immediately rewind just enough so that the bunny doesn't die it's a bit tricky to pinpoint the exact moment in time, so feel free to experiment. If it doesn't work, rewind and try again. Once you're on that platform, simply grab the star and you're done here.

The House Star To get this star, you need to get two specific pieces from World 3. The ones you need are from "Phase" and "Irreversible" - they have what should be obvious parts of a star on the edges. Once you have these pieces, you'll need to assemble the pieces from World 2 first you'll see why in a moment. Now, go to the world 3 puzzle box when you're in the house and flip the two star part pieces around so that when you put them together, they form the bottom half of a star.

Now, adjust the pieces so that they're at the top left of the puzzle box. Now, exit back to the house. If you did it right, the star should appear. If not, you'll have to go back and adjust the pieces. It may or may not help you to look for what looks like a very dim piece of a star in the house itself.

Make sure when you're in the puzzle mode that the pieces don't overlap each other, and that they're not too far to the left or too far up. You'll want both pieces in the box itself, but as close as possible to the top left corner. Play around with it and make sure the pieces are together. You'll get the star to appear in the house itself eventually. Immediately hit the B button B to enter puzzle edit mode and "adjust" the entire puzzle so the table part is about the same height as your jump.

If this doesn't work, lower it some more and jump up again. You'll wind up standing on the table. Weird, huh? Now, jump up again and repeat the adjusting part. Don't go too high with the table or you'll fall down. Once you have yourself about level with the cubbyhole type thing with a speaker type thing on it, jump over and you should be able to get the star. World To get this star you'll have to run through this level as quick as possible.

Here's a trick to keep in mind: assuming you have 7 of the 8 stars so far AND you've assembled all the puzzles, which I hope you have done or this won't work, the switches on your half of this level should be time-proof. This means you can rewind without them resetting. This will help you out immensely, as you'll probably be rewinding and trying to speed up your run of this level as much as possible. Essentially, you'll want to do the same thing as you do to get through this level normally, except that when you get to the part with the plants at the top of the stairs, you actually want to be able to jump over the first plant safely.

This is where speed is critical. Judge yourself by how far ahead you are of the wall of fire. If you can't see it behind you, you're most likely fine.

If you can, consider rewinding and trying to speed things up. The key here is to get as ahead of the Princess as possible, so that when you are stuck at the second plant at the top of the stairs, it retracts before she reaches the part with the broken chandelier. You'll want to wind up on it somehow, so you may or may not have to rewind and jump up again.

Once you're on it, and this is VERY important as it took me a while to figure it out, press jump again while the screen goes white. You'll want to wind up clinging to the latticework above the chandelier, where the broken ladders are. If you don't wind up here, then At any rate, once you have succeeded in usurping fate, climb up and enter the Princess' house.

The final star is there, waiting for you. Note that, as far as I know, collecting all these stars only reveals the constellation before the house. If there are other secrets to this game, I have no idea what they are as I've since grown tired of trying to look for them.

Thank you. Achievements [BFach] The following are achievements you can get by playing through the game. As should be obvious, these are for the XBox only. Source: Guard Master, via GameFaqs. Traversed World 2 10 points Travel all the way across World 2. The BRAID trial is a multicentre study focused on women within the standard breast screening programme who are found to have radiographically dense breast tissue — that is to say a breast containing a large percentage of fibroglandular tissue which attenuates the x-ray beam much more than the otherwise fatty tissue.

Dense breast tissue is a concern for two reasons; women with dense breast tissue are at heightened risk of developing breast cancer and the mammographic appearance represents a diagnostic challenge for radiologists as the dense tissue can act to mask or obscure the small lesions they are looking to detect. With the diagnostic value and sensitivity of mammography reduced in women with dense breast tissue; the BRAID study is investigating the use of supplemental imaging techniques to address this problem.

Supplemental imaging are performed at baseline and repeated 18 months later, with all participants followed-up for on up to two subsequent screening rounds. The primary outcome measure for the trial is the cancer detection rate for each arm.



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